For the past seven weeks, my team has been going through the Sprint Design process. The goal in mind was to ideate, prototype, and user test an app meant for Gen Z to increase their financial literacy.

Each week, we focused on a different aspect of the Sprint. Here’s a breakdown:

Understand & Define

This step we decided what roles each team member is taking for the sprint, what materials (physical or digital assets) are needed to do the sprint, and how the team is going to collaborate to get the Sprint done.

The team asked “How Might We…” questions, voted on what kind of things we should focus on, defined long-term goals, created customer journey maps, found inspiration from others’ applications, and sketched using the 4-step sketching process to find potential solutions to the Sprint Questions.

Diverge & Decide

This phase is used to cast a wide net of the Sprint before narrowing down the focus to specific attributes for app development.

After building the sketches the day before, we utilized heat map voting to find interesting points in all of the sketches. Then to explore all the ideas, we put the final sketches in an “art museum” layout. Once done finding all of the key points, and deciding which ones to pursue, we created user flows to map how we think our users would move through the app.

Then, our team voted on which user flow to follow and storyboarded the selected path.

Prototype + Refine

Our team utilized the storyboard and sketches from the previous session to create a low-fidelity prototype called a wireframe.

Once those were created, our developers created a high-fidelity prototype in Figma. The idea became a tangible product that looks and feels real, and we could begin testing the interactive prototype.

Test + Collect

During this phase, we recruited participants to be in the user test for the prototype. We listened, observed, and gathered feedback from the participants.

Reflect + Report

The last phase is to put together the data you collected and analyze it. That’s what this report is for! In this section, we gathered all data from the user testing and compiled it into one place. What we found was that Gen Z would use our app, but there were key parts of the learning process that we need to change in order to make the app viable.

Below is the full Sprint Report that my team created from this process.


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